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Permissions Mod Questions and Comments NOT TECH SUPPORT
Fido488Date: Tuesday, 2011-06-07, 1:40 AM | Message # 1
Town Worker
Group: Users
Messages: 42
Reputation: -2
Status: Offline
Hello everyone this is a more technical biased forum topic. I will be posting the current version of permissions files that we will be using on the server until Paul becomes better versed in .yml format.

Permissions: This is a mod that allows levels of access to different server mods. There will no longer be just op's and players but certain people will have a higher level of access to different server commands. As it is even with Paul being an op he still doesn't have access to some of the server iConomy commands. Here is the link for the Permissions Bukkit Server Mod.
Here are the current .YML permissions files (PAUL these aren't finished don't download them they wont work for all of the mods):

globalGroups.yml

Code

groups:
        Noob:
            default: true
            info:
                prefix: '&2'
                suffix: '&f'
                build: true
            permissions:
                - 'iConomy.access'
        Player:
            default: false
            info:
                prefix: '&b'
                suffix: '&f'
                build: true
            inheritance:
                - Default
            permissions:
                - 'iConomy.rank'

                - 'iConomy.payment'

                - 'iConomy.list'

                - 'iConomy.bank.access'

                - 'iConomy.bank.main'

                - 'iConomy.bank.join'
        Moderator:
            default: false
            info:
                prefix: '&4'
                suffix: '&f'
                build: true
            inheritance:
                - Player
            permissions:

        Debugger:
            default: false
            info:
                prefix: '&b'
                suffix: '&f'
                build: true
            inheritance:
                - Moderator
            permissions:
                - 'iConomy.admin.account.create'

                - 'iConomy.bank.access'
        God:
            default: false
            info:
                prefix: '&4'
                suffix: '&f'
                build: true
            permissions:
                - '*'


globalUsers.yml
(Please note that the only reason that I'm set as 'god' is because I'm currently debugging the file on my own server)

Code

users:

        DaPlipsta:

            info:

                prefix: '&4'

            groups:

                - God

            permissions:

                - '*'

        'Fido488':

            info:

                prefix: '&4'

                suffix: ''

            groups:

                - God

            permissions:

                - '*'

        owenvt:

            groups:

                - Player

        goofoff:

            groups:

                - Player

        banditofernando:

            groups:
         
                - Moderator

        Mickydeez:

            groups:

                - Player

        recordingdude:

            groups:

                - Moderator

        Koi140:

            groups:

                - Player

        thedude6464:

            permissions:

            groups:

               - Player


****Currently Unavailable Please Reload Page****
(This is a fake error... lol...)
Attachments: globalGroups.yml (2.1 Kb) · globalUsers.yml (0.7 Kb)


-Fido488
(That's right I have spoken!)

[SSSS]
 
PlipDate: Tuesday, 2011-06-07, 9:01 AM | Message # 2
Town Worker
Group: Administrators
Messages: 70
Reputation: 6
Status: Offline
Cool, thanks for working on this jon
 
Fido488Date: Wednesday, 2011-06-08, 11:11 AM | Message # 3
Town Worker
Group: Users
Messages: 42
Reputation: -2
Status: Offline
Paul please add the following nodes to the following people... These will add further server functionality for these peeps:

Code

Noobs:
bukkit.plugins
MobBounty.mb
jobs.join.<jobname>   #YOU NEED TO ADD ONE OF THESE FOR EACH NEW JOB TO ALLOW SOMEONE TO JOIN IT!
                            #OR use
jobs.join.*            # to join all jobs

Players:
iConomy.bank.join.multiple
iConomy.bank.withdraw
iConomy.bank.transfer
iConomy.bank.lis t   

Debugger:
iConomy.admin.stats     #this is just the stats nothing more
permissions.list.worlds
permissions.list.users
permissions.list.groups
iConomy.admin.bank.set
iConomy.admin.bank.create   

]Moderator:
iConomy.admin.stats
iConomy.admin.bank.set
iConomy.admin.bank.create



Anything after a # can be removed but can be left in for clarity sake.
Remember to put the quotes and dash - '(node)'
Note that jobs are case sensitive

What do you think... This will add a few commands to people and also activate banks for everyone
Thank's Paul!
-Fido488 cool
 
Fido488Date: Thursday, 2011-06-09, 0:38 AM | Message # 4
Town Worker
Group: Users
Messages: 42
Reputation: -2
Status: Offline
I have officially figured out the necessary bank nodes! (Applause)

Here are the nodes to add to the noobs account: Shouldn't be very difficult
Thanks
Fido488
Still no update for war wacko

Code

atm.place.Personal
atm.place.Global
atm.place.Private
atm.place.Withdraw
atm.place.Deposit
atm.place.Transfer
atm.place.BankTransfer  
 
Fido488Date: Saturday, 2011-06-11, 10:32 AM | Message # 5
Town Worker
Group: Users
Messages: 42
Reputation: -2
Status: Offline
Nodes for CraftBook and MoveCraft

Code

Noobs:
craftbook.mech.ammeter.use
craftbook.mech.bridge
craftbook.mech.bookshelf.use
craftbook.mech.cauldron
craftbook.mech.elevator. use
craftbook.mech.gate
craftbook.mech.light-switch
craftbook.ic.safe.*
craftbook.ic.restricted.*
craftbook.ic.safe.mcxxxx
craftbook.i c.restricted.mcxxxx

Players:
craftbook.mech.elevator
movecraft.aircraft.*
movecraft.car.*
movecraft.boat.*
movecraft.drill.*
move craft.submarine.*
movecraft.ship.*
movecraft.aircraft.*
movecraft.ufo.*
movecraft.types.*
movecraft.list.*


CraftBook config page is here: you need to setup blockbags to prevent bridge farming... Thank you paul for doing this!
http://craftbook.sk89q.com/wiki/Configuration


-Fido488
(That's right I have spoken!)

[SSSS]
 
PlipDate: Saturday, 2011-06-11, 11:02 AM | Message # 6
Town Worker
Group: Administrators
Messages: 70
Reputation: 6
Status: Offline
Fido it's broken sad fix it....
Attachments: 7267169.yml (3.8 Kb)
 
Fido488Date: Sunday, 2011-06-12, 4:57 AM | Message # 7
Town Worker
Group: Users
Messages: 42
Reputation: -2
Status: Offline
DaPlipsta:

You need to change the following nodes as far as I can tell:

movecraft.drill.* ==> movecraft.Drill.*

movecraft.list.* ==> movecraft.movecraft.list.*

movecraft.types.* ==> movecraft.movecraft.types.*

movecraft.car.* ==> movecraft.Car.*

You need to test the other ones as well Cause I dont have time right now
-Fido488
 
PlipDate: Sunday, 2011-06-12, 10:48 PM | Message # 8
Town Worker
Group: Administrators
Messages: 70
Reputation: 6
Status: Offline
Okay I'll try to find time to do that
 
Fido488Date: Thursday, 2011-07-07, 12:17 PM | Message # 9
Town Worker
Group: Users
Messages: 42
Reputation: -2
Status: Offline
Log Block Nodes:

Code

Players:
- logblock.tool
- logblock.toolblock
- logblock.lookup
- logblock.me

Debuger/Mod mby
--> (None new!)


Thanks paul and hope this never happens again


-Fido488
(That's right I have spoken!)

[SSSS]
 
PlipDate: Thursday, 2011-07-07, 1:22 PM | Message # 10
Town Worker
Group: Administrators
Messages: 70
Reputation: 6
Status: Offline
Okay thanks Jon your help is greatly appreciated.
 
Fido488Date: Saturday, 2011-07-16, 7:57 AM | Message # 11
Town Worker
Group: Users
Messages: 42
Reputation: -2
Status: Offline
Nodes for Chairs and Stargates

Noobs/Dunce:
- chaircraft.sit
- wormhole.use.sign
- wormhole.use.dialer
- wormhole.use.compass
- wormhole.cooldown.groupone

Players:
- wormhole.remove.own
- wormhole.build
- wormhole.cooldown.grouptwo

Debugger/Mod-
- wormhole.config
- wormhole.cooldown.grouptwo

Added (2011-07-16, 3:57 Am)
---------------------------------------------
Hey Paul,
Some nodes for the new mods:

1) First server (I'll pm you about this mod)
Noobs:
citizens.use.*
chaircraft.sit

Mods/Debugger:
citizens.create.*
citizens.modify.*

2) Second Server:
Noobs:
chaircraft.sit
towny.wild.*
towny.spawntp

Players:
towny.town.new
towny.nation.new
towny.publicspawntp

Mods/Debugger:
citizens.create.*
citizens.modify.*


-Fido488
(That's right I have spoken!)

[SSSS]


Message edited by Fido488 - Saturday, 2011-07-09, 11:53 AM
 
PlipDate: Saturday, 2011-07-16, 9:39 AM | Message # 12
Town Worker
Group: Administrators
Messages: 70
Reputation: 6
Status: Offline
hmm okay
 
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